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Pages: 304
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Type: BOOK - Published: 2004 - Publisher: Wordware Publishing, Inc.

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Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable
Introduction to 3D Game Programming with DirectX 9.0c
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Pages: 724
Authors: Frank Luna
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
Programming Vertex and Pixel Shaders
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Pages: 413
Authors: Wolfgang F. Engel
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Delmar Thomson Learning

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A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers
Introduction to 3D game programming with DirectX 9.0
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Direct3d ShaderX
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Authors: Wolfgang F. Engel
Categories: Computers
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Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.