Gadgets, Games and Gizmos for Learning
Author | : Karl M. Kapp |
Publisher | : John Wiley & Sons |
Total Pages | : 448 |
Release | : 2007-09-24 |
ISBN-10 | : 0787995665 |
ISBN-13 | : 9780787995669 |
Rating | : 4/5 (669 Downloads) |
Download or read book Gadgets, Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.