Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author :
Publisher : American Bar Association
Total Pages : 0
Release :
ISBN-10 : 1634251180
ISBN-13 : 9781634251181
Rating : 4/5 (181 Downloads)

Book Synopsis Computer Games and Immersive Entertainment by : Chrissie Scelsi

Download or read book Computer Games and Immersive Entertainment written by Chrissie Scelsi and published by American Bar Association. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Computer Games and Immersive Entertainment Related Books

Computer Games and Immersive Entertainment
Language: en
Pages: 0
Authors: Chrissie Scelsi
Categories: Games & Activities
Type: BOOK - Published: 2019 - Publisher: American Bar Association

DOWNLOAD EBOOK

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a deca
Two Bit Circus and the Future of Entertainment
Language: en
Pages: 47
Authors: Elise Lemle
Categories: Computers
Type: BOOK - Published: 2015-12-09 - Publisher: Springer

DOWNLOAD EBOOK

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. T
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
Language: en
Pages: 385
Authors: Frank Rose
Categories: Business & Economics
Type: BOOK - Published: 2012-03-05 - Publisher: W. W. Norton & Company

DOWNLOAD EBOOK

This is a field guide to the visionaries - and the fans - who are reinventing the art of storytelling.
The Out-of-Home Immersive Entertainment Frontier
Language: en
Pages: 217
Authors: Mr Kevin Williams
Categories: Business & Economics
Type: BOOK - Published: 2014-06-28 - Publisher: Gower Publishing, Ltd.

DOWNLOAD EBOOK

Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. T
Advances of Immersive Entertainment Experience in Tourism
Language: en
Pages: 202
Authors: 陈丽英
Categories: Antiques & Collectibles
Type: BOOK - Published: 2024-03-08 - Publisher: Scientific Research Publishing, Inc. USA

DOWNLOAD EBOOK

This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribu