Beginning Game Audio Programming
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Language: en
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Type: BOOK - Published: 2003 - Publisher: Course Technology
This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Language: en
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Type: BOOK - Published: 2016-10-14 - Publisher: CRC Press
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming.
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Language: en
Pages: 180
Pages: 180
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
Pages: 640
Pages: 640
Type: BOOK - Published: 2002-09 - Publisher: Cengage Learning
A guide to interactive audio programming covers such topics as DirectX Audio, hardware filters and effects, audio decompression libraries, and alternative file