A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions

A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions
Author :
Publisher :
Total Pages : 280
Release :
ISBN-10 : OCLC:302361807
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions by : Gregory Scott Johnson

Download or read book A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions written by Gregory Scott Johnson and published by . This book was released on 2008 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fundamental operation in computer graphics is to determine for a given point and direction in a scene, which geometric surface is nearest this point from this direction and thus visible. Conceptually, the point and direction define a "ray". Z-buffer hardware can compute surface visibility for a set of rays with a common origin (i.e. eye point) and a regular pattern of directions in real-time. However, this hardware is much less efficient at performing other visibility computations such as those required to accurately render shadows. A more flexible solution to the visible surface problem is needed. This work introduces the irregular Z-buffer algorithm, which efficiently solves the visible surface problem for rays with a common origin and arbitrary directions. In addition, we identify several changes to classical graphics architectures needed for hardware acceleration of this algorithm. Though these modifications are incremental in nature (i.e. no new functional units are introduced), we show that they enable significant new capability. In tandem with the irregular Z-buffer algorithm, a GPU with these changes has applications in: shadow rendering, indirect illumination, frameless rendering, adaptive anti-aliasing, adaptive textures, and jittered sampling. We explore the performance of hard and soft shadow rendering in particular, by way of a detailed hardware simulator.


A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions Related Books

A Hybrid Real-time Visible Surface Solution for Rays with a Common Origin and Arbitrary Directions
Language: en
Pages: 280
Authors: Gregory Scott Johnson
Categories: Computer algorithms
Type: BOOK - Published: 2008 - Publisher:

DOWNLOAD EBOOK

A fundamental operation in computer graphics is to determine for a given point and direction in a scene, which geometric surface is nearest this point from this
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

DOWNLOAD EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
An Introduction to Ray Tracing
Language: en
Pages: 359
Authors: Andrew S. Glassner
Categories: Computers
Type: BOOK - Published: 1989-06-01 - Publisher: Elsevier

DOWNLOAD EBOOK

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys