Physics for Game Programmers
Author | : Grant Palmer |
Publisher | : Apress |
Total Pages | : 458 |
Release | : 2007-12-27 |
ISBN-10 | : 9781430200215 |
ISBN-13 | : 1430200219 |
Rating | : 4/5 (219 Downloads) |
Download or read book Physics for Game Programmers written by Grant Palmer and published by Apress. This book was released on 2007-12-27 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.