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Procedural Storytelling in Game Design
Language: en
Pages: 360
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Procedural Generation in Game Design
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Pages: 351
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Getting Started with Raspberry Pi
Language: en
Pages: 178
Authors: Matt Richardson
Categories: Computers
Type: BOOK - Published: 2012-12-10 - Publisher: "O'Reilly Media, Inc."

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What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build n
The Living Sword
Language: en
Pages: 110
Authors: Pemry Janes
Categories: Fiction
Type: BOOK - Published: 2021-05-08 - Publisher: Pemry Janes

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Eurik was found adrift by the san and raised by them. Though he had read much about the outside world, he'd never considered leaving home. Not until his teacher
Getting Started with Dwarf Fortress
Language: en
Pages: 241
Authors: Peter Tyson
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Type: BOOK - Published: 2012-05-25 - Publisher: "O'Reilly Media, Inc."

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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and