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The Multiplayer Classroom
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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Research Anthology on Developments in Gamification and Game-Based Learning
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Authors: Management Association, Information Resources
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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
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A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learnin
Gamification in Education: Breakthroughs in Research and Practice
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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Gamification in Learning and Education
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.