Pattern Language For Game Design
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Language: en
Pages: 503
Pages: 503
Type: BOOK - Published: 2020-12-08 - Publisher: CRC Press
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game devel
Language: en
Pages: 301
Pages: 301
Type: BOOK - Published: 2020-12-08 - Publisher: CRC Press
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game devel
Language: en
Pages: 442
Pages: 442
Type: BOOK - Published: 2014-12-17 - Publisher: New Riders
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to app
Language: en
Pages: 442
Pages: 442
Type: BOOK - Published: 2012-06-18 - Publisher: New Riders
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prot
Language: en
Pages: 203
Pages: 203
Type: BOOK - Published: 2013-05-31 - Publisher: Springer
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development