Writing for Animation, Comics & Games

Writing for Animation, Comics & Games
Author :
Publisher : Taylor & Francis
Total Pages : 250
Release :
ISBN-10 : 9780240805825
ISBN-13 : 0240805828
Rating : 4/5 (828 Downloads)

Book Synopsis Writing for Animation, Comics & Games by : Christy Marx

Download or read book Writing for Animation, Comics & Games written by Christy Marx and published by Taylor & Francis. This book was released on 2007 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description


Writing for Animation, Comics & Games Related Books

Comics for Film, Games, and Animation
Language: en
Pages: 290
Authors: Tyler Weaver
Categories: Computers
Type: BOOK - Published: 2013-05-07 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appre
Writing for Animation, Comics & Games
Language: en
Pages: 250
Authors: Christy Marx
Categories: Art
Type: BOOK - Published: 2007 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Publisher description
Comics for Film, Games, and Animation
Language: en
Pages: 290
Authors: Tyler Weaver
Categories: Art
Type: BOOK - Published: 2012 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creati
Animation Unleashed
Language: en
Pages: 0
Authors: Ellen Besen
Categories: Performing Arts
Type: BOOK - Published: 2008 - Publisher:

DOWNLOAD EBOOK

Animation is a powerful tool for communication. This book reveals key principles, useful for both professional and beginner animators, which will help them harn
The Comic Book Story of Video Games
Language: en
Pages: 192
Authors: Jonathan Hennessey
Categories: Comics & Graphic Novels
Type: BOOK - Published: 2017-10-03 - Publisher: Ten Speed Graphic

DOWNLOAD EBOOK

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--